Snapshot 25w42a introduces three focused changes that affect combat balance and ocean visuals interaction spear enchantment compatibility has been tightened, underwater biome fog now blends smoothly with distant ocean fog, and Nautilus including Zombie Nautilus can be controlled on land.

What’s new in 25w42a
Lunge and Mending no longer compatible on the spear
What changed The Lunge and Mending enchantments can no longer be applied together on spears.
Why it matters This prevents players from combining the aggressive reach knockback benefit of Lunge with infinite durability via Mending restoring balance to spear combat especially and prolonged underwater fights.
Underwater biome fog blends perfectly with distance under the ocean
What changed The underwater biome fog now seamlessly matches distance fog and horizon blending in ocean biomes. Why it matters: Visual immersion in ocean biomes is improved transitions between near and far fog are smoother, reducing harsh lines and making long range underwater views look natural. Player impact tips Exploration, underwater base builds, and cinematic screenshots will benefit. Consider revisiting older underwater builds to capture improved vistas or retuning your shaders graphics settings for the best effect.
Nautilus and Zombie Nautilus can now move on land under player control
Both the Nautilus and Zombie Nautilus mobs can now be guided and controlled while on land, instead of being limited to water movement.
Why it matters
This update gives aquatic mobs a surprising amount of flexibility Players can now experiment with land-based mechanics involving these creatures from decorative aquarium builds that extend onto land, to mob transport systems and creative Redstone contraptions. It also adds a touch of humour and curiosity to gameplay, seeing these sea creatures roam dry terrain.
Suggestions
Farms and mechanics Experiment with using Nautilus as part of land designs they may enable new automated displays or transport ideas.